![]() ![]() After stealth was cut, Tom Hall fought for the inclusion of secrets, reasoning that they would provide both a quick break from killing enemies and a little depth to the maze-like exploration. However, they soon realized that the brutal and rapid nature of it was better for ‘just a blasting-action game’ like its predecessors Catacombs 3D. It is considered the grandfather of the First-Person Shooter genre as it all started from here.Īt an early stage the game was planned on being closer in style to its two-dimensional predecessors: it originally incorporated stealth like the original Castle Wolfenstein hiding bodies, reusing uniforms, and sneaking past guards without shooting. However, both games have no other relation to the current Wolfenstein franchise. ![]() The game was inspired by the older games Castle Wolfenstein and Beyond Castle Wolfenstein for the Commodore 64, Apple II, and DOS, which were stealth-based and controlled in a top-down view. Id Software created Wolfenstein 3D after pioneering a 3D game engine used in Hovertank 3D and Catacomb 3-D.
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